When it comes to Jujutsu Kaisen, not everything is easy to understand. Be it Gojo’s cursed Technique or the mechanisms behind Doman Expansion, every unique concept in Jujutsu Kaisen has a complexity of its own.
The same goes for the culling game and its rules.
The culling game, introduced in Jujutsu Kaisen Chapter 143, was the next big thing that Brain/Kenjaku had planned in order to achieve his goals.
When Megumi informed Itadori about the rules of the Culling games, it looked nothing short of a bloodbath.
As we start looking deeper, we notice that there are layers to the culling game rules. Staring at it for long hours won’t help. Maybe Gege understood this.
That’s why chapter 146 of Jujutsu Kaisen focused on breaking down the rules of the Culling game. It was a much-needed chapter. But that explanation, too, could fall short for some people.
So here we are, gathering whatever information we can and adding our own opinions as we try to simplify and explain the rules of the culling game. Read ahead to know more!!
Also, check out the following articles:
- The meaning and purpose behind culling game
- The culling game guide (with players, colonies and matches)
- Cultural references in Culling game
Culling Game rules:
Let’s look at each rule and try to understand how it will affect the players who are participating from a neutral standpoint.
Rule Number 1:
After awakening a cursed technique, players must declare their participation in the culling game at a barrier of their choice within 19 days.
Rule 1 makes it clear that the awakened sorcerers must take part in the culling games. Awakened sorcerers are those who were either made a vessel or had a Cursed Tehnnique awakened in them by Kenjaku.
These awakened sorcerers have to enter one of the ten colonies of their choice and take part in the culling game within 19 days of their Cursed Technique awakening.
Since the awakening took place on October 31st at midnight, the deadline for these players to participate is November 19th at midnight.
What happens if they refuse to participate? Well, it is explained in the second rule.
Rule Number 2:
Any player who breaks the previous rule shall be subject to cursed technique removal.
This rule seems simple and easy to understand. If a player refuses to participate in the culling games even after 19 days, their cursed technique will be removed. Well, that’s a small price to pay, isn’t it? IT IS NOT!!
As explained by Shoko Ieiri to Maki, the cursed technique removal mentioned here does not simply forbid one from using their cursed technique.
It isn’t achieved through Idle Transfiguration either. The removal process will essentially tamper a player’s brain, ultimately resulting in their death.
So there is no way that an awakened sorcerer can refuse to participate in the culling game.
However, this not just applies to the awakened sorcerers. If any sorcerer taking part in the game decides to give up halfway, they will also be subject to Cursed technique removal.
This means that once someone decides to participate, they will have to see the entire game through. It will continue till they emerge victorious or die in combat.
And hence, a bloodbath!
Sorcerers like Maki, who do not have a cursed technique, and cursed corpses like Panda, who do not have a brain, are safe from this rule.
Rule Number 3:
Non-players who enter the colony become players at the moment of entry and shall be considered to have declared participation in the culling game.
For anyone to declare their participation in the culling game, they have to enter a colony willingly. The same goes for non-sorcerers too. If they enter a colony at any moment, they will also be considered participants of the culling game.
However, if a civilian is already present inside a colony, they will be allowed to exit it. The barrier can only confine the players within a colony if they enter it out of their free will.
Civilians not willing to participate have nothing stopping them from exiting the barrier.
Humans who enter the barrier, who are responsible for the cursed energy inside, are being used as conditions to make the barrier more effective.
Meaning, the condition that they enter the barrier out of free will increases the effectiveness of the barrier and traps them in the colony.
Rule Number 4:
Players score points by ending the lives of other players.
The rule is simple, in order to gain points, a player has to eliminate other players who are present inside the colony.
Since there is no other way to gain points and combining it with rule number 8, it goes without saying that killing is a must in the culling game. We can see a lot of deaths happening.
Should we be concerned?
Rule Number 5:
Points are determined by the game master and indicate the value of a player’s life. As a general rule, sorcerers are worth 5 points, and non-sorcerers are worth 1 point.
The lives of a sorcerer and a non-sorcerer have different values. As a general rule, if a player kills a sorcerer, they will get 5 points, and if they kill a non-sorcerer, they will get 1 point.
But, as Itadori points out, the point system seems to be a bit vague.
It is possible that the game administrator, Kogane (shikigami), will assign different points depending on the situation. Each player apparently will be assigned a value according to their status.
A sorcerer’s value will be 5 points. Did multiple players team up to take down a sorcerer; did a grade 2 sorcerer take down a grade 1 sorcerer?
We assume that such conditions MIGHT come into play into how the assigned value of a player gets transferred to the other. However, nothing can be said for sure until the games begin in earnest.
Rule Number 6:
Excluding the point value of a player’s own life, players may expend 100 points to negotiate with the game master to add one new rule to the culling game.
This is probably the most important rule, the one that gives Megumi and Tsumiki a way out. Excluding their own value, if a player has 100 points, they can negotiate with the culling game administrator Kogane to add a new rule in the culling game.
A sorcerer can negotiate when they have 105 points, and a non-sorcerer can negotiate when they have 101 points on board.
It is important to note that players can only ADD a new rule and not remove an already existing one.
If they want to counteract the effect of any of the already existing rules, they will have to do it in a roundabout way. However, there seem to be some limitations to this.
Rule number 7 states just that.
Rule Number 7:
In accordance with the previous rule, the game master must accept any proposed new rule unless it has a marked and long-lasting effect on the culling game.
As mentioned before, players can only add a new rule as long as it does not have any long-standing effects on the culling game.
For instance, they won’t be able to add a rule which abruptly puts an end to the culling game. The game administrator would not allow it.
However, since Kogane is the administrator, Kenjaku cannot intervene in the game to give himself an upper hand even if things don’t go his way.
It also means that Kogane will have to accommodate any new rules without any bias, irrespective of who requests them to be added.
If Megumi and others are wily enough, they can sure find a way to save Tsumiki with the help of these two rules.
Rule Number 8:
If a player’s score remains the same for 19 days, that player shall be subject to cursed technique removal.
This is the catch in the culling game rules. It lets us know the complete extent of Kenjaku’s brutal idea. Even if a player successfully clears a colony, there’s no way they can rest.
Because if their points remain the same for 19 days, then they will be subject to cursed technique removal, which, as mentioned in rule number 2, will result in the player’s death.
Hence, the player will have to continue participating in the game and keep on killing people until the game is finished. According to Tengen, the game will run for a period of two months.
It will end when the ritual of passing people over to the other shore and merging them with Tengen is complete. So the players will have to keep killing people and survive for this period or die.
He certainly wasn’t kidding when he told Yuki back in chapter 136 that he would make the awakened sorcerers fight each other. This is very harsh, to be honest!
As we discussed before, players can trade points for adding new rules in the same. This section will keep track of every new rule that players add.
Rule Number 9:
Players shall have access to information on other players, such as name, points, the number of rules added, and the current colony.
Hajime Kashimo added the Culling Game rule number 9 after accumulating 200 points. They are an ancient shaman taking part in the Culling Games.
This rule has both upsides and downsides. For starters, anyone can track anyone throughout the colonies. So, a manhunt would ensue once the participants get used to the Game.
However, participants can be wary of any incoming dangers of “bad news” players like Hajime Kashimo. It would be interesting how players use this rule to their advantage.
There are, for sure, going to be players who will use some tricks with this rule!
What are your thoughts on the Culling Game rules? Do you think there’s any point we missed out on? Let us know about them in the comments section!