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The Culling Game In Jujutsu Kaisen: A Complete Guide

Jujutsu kaisen culling game

The culling game involves sorcerers and non-sorcerers, known as players, taking part and killing each other to gain points and survive. A set of eight rules govern the game, and a shikigami Kogane will serve as an intermediary to the administrator. It was the next big thing that Brain/Kenjaku had planned in order to achieve his goals. However, this is not a simple tournament where players face each other in a 1 vs. 1 match. Rather, a bunch of players will be confined in a colony and will kill each other in order to score points and survive. As Megumi rightly describes it, the culling game is jujutsu terrorism on a never seen before scale.

#1. After awakening a cursed technique, players must declare their participation in the culling game at a barrier of their choice within 19 days.

#2. Any player who breaks the previous rule shall be subject to cursed technique removal.

#3. Non-players who enter the colony become players at the moment of entry and shall be considered to have declared participation in the culling game.

#4. Players score points by ending the lives of other players.

#5. Points are determined by the game master and indicate the value of a player’s life. As a general rule, sorcerers are worth 5 points and non-sorcerers are worth 1 point.

#6. Excluding the point value of a player’s own life, players may expend 100 points to negotiate with the game master to add one new rule to the culling game.

#7. In accordance with the previous rule, the game master must accept any proposed new rule unless it has a marked and long-lasting effect on the culling game.

#8. If a player’s score remains the same for 19 days, that player shall be subject to cursed technique removal.

#9. Players shall have access to information on other players, such as name, points, numbers of rules added, and current colony

#10. Players can give any amount of points they want to another player

Legends

Sorcerer/Shaman Types

1. Modern : Shamans from the current age of Jujutsu who had their Cursed Techniques before the Culling Game procedure began.

2. Modern(CT awakened) : Shamans from the current age of Jujutsu whose Cursed Techniques were awakened by Kenjaku.

3. Ancient : Shamans whose bodies have been taken up by spirits of Shamans and/or Sentient Cursed Spirits from the past.

4. Non-Sorcerers/Shamans : Normal people who cannot use or see Cursed Energy and had the chance to exit the colonies they were in.


Itadori Yuji/Sukuna

Status – Alive

Colony – Tokyo no. 1/Ikeburo

Type – Modern/Ancient

Points – 1

Cursed technique(s) – Cursed energy+Black flash/Slash+Cleave, Redacted

Notes

1. 1 point transferred by Higuruma

Higuruma Hiromi

Status – Alive

Colony – Tokyo no. 1/Ikeburo

Type – Modern

Points – 1

Cursed technique(s) – Unknown

Notes

1. Spent 100 points for adding rule #10

2. Transferred 1 point to Itadori Yuji

Fushiguro Megumi

Status – Alive

Colony – Tokyo no. 2/Shinjuku

Type – Modern

Points – 5

Cursed technique(s) – Ten Shadows

Notes

1. Killed Hari Chizuru

Okkotsu Yuta

Status – Alive

Colony – /Miyagi

Type – Modern

Points – Unknown

Cursed technique(s) – Rika(?)

Notes

No Data

Haba

Status – Wounded

Colony – Tokyo no. 1

Type – Modern

Points – Unknown

Cursed technique(s) – Unknown

Notes

No Data

Hanyu

Status – Alive

Colony – Tokyo no.1

Type – Modern

Points – Unknown

Cursed technique(s) – Unknown

Notes

No Data

Remi

Status – Alive

Colony – Tokyo no.2/Shinjuku

Type – Unknown

Points – Unknown

Cursed technique(s) – Scorpion Hair

Notes

No Data

Amai

Status – Alive

Colony – Tokyo no.1/Ikeburo

Type – Modern

Points – Unknown

Cursed technique(s) – Unknown

Notes

No Data

Panda

Status – Alive

Colony – Tokyo no.2

Type – Modern

Points – 0

Cursed technique(s) – Cursed Puppet

Notes

No Data

Hakari Kinji

Status – Alive

Colony – Tokyo no.2

Type – Modern

Points – 0

Cursed technique(s) – Unknown

Notes

No Data

Kashimo Hajime

Status – Alive

Colony – Tokyo no.2

Type – Ancient

Points – 100

Cursed technique(s) – Unknown

Notes

1. Initial points 200

2. Spent 100 points in adding new rule #9

Kurusu Hana “Angel”

Status – Alive

Colony – Tokyo no.2

Type – Ancient

Points – Unknown

Cursed technique(s) – Nullification

Notes

No Data

Reggie

Status – Alive

Colony – Tokyo no.2/Shinjuku

Type – Unknown

Points – 41

Cursed technique(s) – Unknown

Notes

No Data

Fushiguro Tsumiki

Status – Alive

Colony – Unknown

Type – Ancient

Points – 0

Cursed technique(s) – Unknown

Notes

No Data

Takaba Fumihiko

Status – Alive

Colony – Tokyo no. 2/Shinjuku

Type – Shaman(CT Awakened)

Points – 0

Cursed technique(s) – 70/30

Notes

No Data

Hazenoki Iori

Status – Alive

Colony – Tokyo no. 2/Shinjuku

Type – Unknown

Points – 35

Cursed technique(s) – Unknown

Notes

No Data

Hari Chizuru

Status – Dead

Colony – Tokyo no. 2/Shinjuku

Type – Unknown

Points – 28

Cursed technique(s) – Unknown

Notes

1. Killed by Fushiguro Megumi

2. Died before using cursed technique

Unnamed VS Kashimo Hajime

Colony – Tokyo no.2

Areas – Sendai

Winner – Kashimo Hajime

Deaths – Unnamed

Notes

No Data

Unnamed VS Higuruma Hiromi

Colony – Tokyo no.1

Areas – Shinjuku,Ikeburo

Winner – Higuruma Hiromi

Deaths – Unnamed

Notes

No Data

Itadori Yuji VS Hanyu and Haba

Colony – Tokyo no.1

Areas – N.A

Winner – Itadori Yuji

Deaths – N.A

Notes

No Data

Itadori Yuji VS Higuruma Hiromi

Colony – Tokyo no.1

Areas – N.A

Winner – Itadori Yuji

Deaths – N.A

Notes

No Data

Fushiguro Megumi VS Reggie and allies

Winner – N.A

Deaths – Hari Chizuru

Colony – Tokyo no.2

Notes

No Data

There are ten colonies across Japan where the game will take place. Barriers surround these colonies and connect them to each other. Other than Hokkaido, the colonies at various places form a line through the entirety of Japan.

Map References:

Tokyo:
Tokyo Map
Miyagi:
Miyagi Map

List Of Colonies:

A] Tokyo

  • Tokyo No.1
  • Tokyo No.2

B] Miyagi

    No Data Yet